package net.glowstone.generator.objects.trees; import net.glowstone.util.BlockStateDelegate; import org.bukkit.DirtType; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.BlockFace; import org.bukkit.block.BlockState; import org.bukkit.material.Dirt; import java.util.Random; public class DarkOakTree extends GenericTree { public DarkOakTree(Random random, Location location, BlockStateDelegate delegate) { super(random, location, delegate); setOverridables( Material.AIR, Material.LEAVES, Material.LEAVES_2, Material.GRASS, Material.DIRT, Material.LOG, Material.LOG_2, Material.SAPLING, Material.VINE ); setHeight(random.nextInt(2) + random.nextInt(3) + 6); } @Override public boolean canPlaceOn() { final BlockState state = delegate.getBlockState(loc.getBlock().getRelative(BlockFace.DOWN).getLocation()); return state.getType() == Material.GRASS || state.getType() == Material.DIRT; } @Override public boolean generate() { if (!canHeightFit() || !canPlaceOn() || !canPlace()) { return false; } float d = (float) (random.nextFloat() * Math.PI * 2.0F); // random direction int dx = ((int) (Math.cos(d) + 1.5F)) - 1; int dz = ((int) (Math.sin(d) + 1.5F)) - 1; if (Math.abs(dx) > 0 && Math.abs(dz) > 0) { // reduce possible directions to NSEW if (random.nextBoolean()) { dx = 0; } else { dz = 0; } } int twistHeight = height - random.nextInt(4); int twistCount = random.nextInt(3); int centerX = loc.getBlockX(), centerZ = loc.getBlockZ(); int trunkTopY = 0; // generates the trunk for (int y = 0; y < height; y++) { // trunk twists if (twistCount > 0 && y >= twistHeight) { centerX += dx; centerZ += dz; twistCount--; } final Material material = delegate.getBlockState(loc.getWorld(), centerX, loc.getBlockY() + y, centerZ).getType(); if (material == Material.AIR || material == Material.LEAVES) { trunkTopY = loc.getBlockY() + y; // SELF, SOUTH, EAST, SOUTH EAST delegate.setTypeAndRawData(loc.getWorld(), centerX, loc.getBlockY() + y, centerZ, Material.LOG_2, 1); delegate.setTypeAndRawData(loc.getWorld(), centerX, loc.getBlockY() + y, centerZ + 1, Material.LOG_2, 1); delegate.setTypeAndRawData(loc.getWorld(), centerX + 1, loc.getBlockY() + y, centerZ, Material.LOG_2, 1); delegate.setTypeAndRawData(loc.getWorld(), centerX + 1, loc.getBlockY() + y, centerZ + 1, Material.LOG_2, 1); } } // generates leaves for (int x = -2; x <= 0; x++) { for (int z = -2; z <= 0; z++) { if ((x != -1 || z != -2) && (x > -2 || z > -1)) { setLeaves(centerX + x, trunkTopY + 1, centerZ + z); setLeaves(1 + centerX - x, trunkTopY + 1, centerZ + z); setLeaves(centerX + x, trunkTopY + 1, 1 + centerZ - z); setLeaves(1 + centerX - x, trunkTopY + 1, 1 + centerZ - z); } setLeaves(centerX + x, trunkTopY - 1, centerZ + z); setLeaves(1 + centerX - x, trunkTopY - 1, centerZ + z); setLeaves(centerX + x, trunkTopY - 1, 1 + centerZ - z); setLeaves(1 + centerX - x, trunkTopY - 1, 1 + centerZ - z); } } // finish leaves below the canopy for (int x = -3; x <= 4; x++) { for (int z = -3; z <= 4; z++) { if (Math.abs(x) < 3 || Math.abs(z) < 3) { setLeaves(centerX + x, trunkTopY, centerZ + z); } } } // generates some trunk excrescences for (int x = -1; x <= 2; x++) { for (int z = -1; z <= 2; z++) { if ((x == -1 || z == -1 || x == 2 || z == 2) && random.nextInt(3) == 0) { for (int y = 0; y < random.nextInt(3) + 2; y++) { final Material material = delegate.getBlockState(loc.getWorld(), loc.getBlockX() + x, trunkTopY - y - 1, loc.getBlockZ() + z).getType(); if (material == Material.AIR || material == Material.LEAVES) { delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX() + x, trunkTopY - y - 1, loc.getBlockZ() + z, Material.LOG_2, 1); } } // leaves below the canopy for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { setLeaves(centerX + x + i, trunkTopY, centerZ + z + j); } } for (int i = -2; i <= 2; i++) { for (int j = -2; j <= 2; j++) { if ((Math.abs(i) < 2) || (Math.abs(j) < 2)) { setLeaves(centerX + x + i, trunkTopY - 1, centerZ + z + j); } } } } } } // 50% chance to have a 4 leaves cap on the center of the canopy if (random.nextInt(2) == 0) { setLeaves(centerX, trunkTopY + 2, centerZ); setLeaves(centerX + 1, trunkTopY + 2, centerZ); setLeaves(centerX + 1, trunkTopY + 2, centerZ + 1); setLeaves(centerX, trunkTopY + 2, centerZ + 1); } // block below trunk is always dirt (SELF, SOUTH, EAST, SOUTH EAST) final Dirt dirt = new Dirt(DirtType.NORMAL); delegate.setTypeAndData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ(), Material.DIRT, dirt); delegate.setTypeAndData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ() + 1, Material.DIRT, dirt); delegate.setTypeAndData(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() - 1, loc.getBlockZ(), Material.DIRT, dirt); delegate.setTypeAndData(loc.getWorld(), loc.getBlockX() + 1, loc.getBlockY() - 1, loc.getBlockZ() + 1, Material.DIRT, dirt); return true; } private void setLeaves(int x, int y, int z) { if (delegate.getBlockState(loc.getWorld(), x, y, z).getType() == Material.AIR) { delegate.setTypeAndRawData(loc.getWorld(), x, y, z, Material.LEAVES_2, 1); } } }