package net.glowstone.generator.structures; import net.glowstone.generator.structures.util.StructureBoundingBox; import net.glowstone.generator.structures.util.StructureBuilder; import net.glowstone.util.BlockStateDelegate; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.util.Vector; import java.util.Random; public class GlowDesertWell extends GlowStructurePiece { public GlowDesertWell(Location location) { super(location, new Vector(5, 6, 5)); } @Override public boolean generate(World world, Random random, StructureBoundingBox genBoundingBox, BlockStateDelegate delegate) { if (!super.generate(world, random, boundingBox, delegate)) { return false; } boundingBox.offset(new Vector(-2, -2, -2)); final StructureBuilder builder = new StructureBuilder(world, this, genBoundingBox, delegate); while (builder.getBlockState(new Vector(2, 1, 2)).getType() == Material.AIR && boundingBox.getMin().getBlockY() > 0) { boundingBox.offset(new Vector(0, -1, 0)); } if (builder.getBlockState(new Vector(2, 1, 2)).getType() != Material.SAND) { return false; } for (int x = 0; x < 5; x++) { for (int z = 0; z < 5; z++) { if (builder.getBlockState(new Vector(x, 0, z)).getType() == Material.AIR && builder.getBlockState(new Vector(x, -1, z)).getType() == Material.AIR) { return false; } } } builder.fill(new Vector(0, 0, 0), new Vector(4, 2, 4), Material.SANDSTONE); builder.fill(new Vector(1, 2, 1), new Vector(3, 2, 3), Material.AIR); builder.setBlock(new Vector(2, 2, 0), Material.STEP, 1); builder.setBlock(new Vector(0, 2, 2), Material.STEP, 1); builder.setBlock(new Vector(4, 2, 2), Material.STEP, 1); builder.setBlock(new Vector(2, 2, 4), Material.STEP, 1); builder.fill(new Vector(2, 1, 1), new Vector(2, 1, 3), Material.STATIONARY_WATER); builder.fill(new Vector(1, 1, 2), new Vector(3, 1, 2), Material.STATIONARY_WATER); builder.fill(new Vector(1, 2, 1), new Vector(1, 4, 1), Material.SANDSTONE); builder.fill(new Vector(1, 2, 3), new Vector(1, 4, 3), Material.SANDSTONE); builder.fill(new Vector(3, 2, 1), new Vector(3, 4, 1), Material.SANDSTONE); builder.fill(new Vector(3, 2, 3), new Vector(3, 4, 3), Material.SANDSTONE); builder.fill(new Vector(1, 5, 1), new Vector(3, 5, 3), Material.STEP, 1); builder.setBlock(new Vector(2, 5, 2), Material.SANDSTONE); return true; } }