package net.glowstone.generator.ground; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.block.Biome; import java.util.Random; public class GravelPatchGroundGenerator extends GroundGenerator { @Override public void generateTerrainColumn(short[][] buf, World world, Random random, int x, int z, Biome biome, double surfaceNoise) { if (surfaceNoise < -1.0D || surfaceNoise > 2.0D) { setTopMaterial(Material.GRAVEL); setGroundMaterial(Material.GRAVEL); } else { setTopMaterial(Material.GRASS); setGroundMaterial(Material.DIRT); } super.generateTerrainColumn(buf, world, random, x, z, biome, surfaceNoise); } }