package net.glowstone.block.entity; import net.glowstone.block.GlowBlock; import net.glowstone.block.GlowBlockState; import net.glowstone.block.state.GlowChest; import net.glowstone.inventory.GlowInventory; import org.bukkit.event.inventory.InventoryType; /** * Tile entity for Chests. */ public class TEChest extends TEContainer { public TEChest(GlowBlock block) { super(block, new GlowInventory(new GlowChest(block), InventoryType.CHEST)); setSaveId("Chest"); } @Override public GlowBlockState getState() { return new GlowChest(block); } }