/* * Player Java Client 3 - PlayerSimulationPose2dReq.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.simulation; import javaclient3.structures.*; /** * Request/reply: get/set 2D pose of a named simulation object * To retrieve the pose of an object in a simulator, send a null * PLAYER_SIMULATION_REQ_GET_POSE2D request. To set the pose of an object * in a simulator, send a PLAYER_SIMULATION_REQ_SET_POSE2D request (response * will be null). * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerSimulationPose2dReq implements PlayerConstants { // Length of name private int name_count; // the identifier of the object we want to locate private char[] name = new char[PLAYER_SIMULATION_IDENTIFIER_MAXLEN]; // the desired pose in (m, m, rad) private PlayerPose pose; /** * @return Length of name **/ public synchronized int getName_count () { return this.name_count; } /** * @param newName_count Length of name * */ public synchronized void setName_count (int newName_count) { this.name_count = newName_count; } /** * @return the identifier of the object we want to locate **/ public synchronized char[] getName () { return this.name; } /** * @param newName the identifier of the object we want to locate * */ public synchronized void setName (char[] newName) { this.name = newName; } /** * @return the desired pose in (m, m, rad) **/ public synchronized PlayerPose getPose () { return this.pose; } /** * @param newPose the desired pose in (m, m, rad) * */ public synchronized void setPose (PlayerPose newPose) { this.pose = newPose; } }