/* * Player Java Client 3 - PlayerGraphics2dCmdPolyline.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.graphics2d; import javaclient3.structures.*; /** * Command: Draw polyline (PLAYER_GRAPHICS2D_CMD_POLYLINE). * <br><br> * Draw a series of straight line segments between a set of points. * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerGraphics2dCmdPolyline implements PlayerConstants { // Number of points in this packet private int count; // Array of points to be joined by lines private PlayerPoint2d[] points = new PlayerPoint2d[PLAYER_GRAPHICS2D_MAX_POINTS]; // Color in which the line should be drawn private PlayerColor color; /** * @return Number of points in this packet **/ public synchronized int getCount () { return this.count; } /** * @param newCount Number of points in this packet * */ public synchronized void setCount (int newCount) { this.count = newCount; } /** * @return Array of points to be joined by lines **/ public synchronized PlayerPoint2d[] getPoints () { return this.points; } /** * @param newCount Array of points to be joined by lines * */ public synchronized void setPoints (PlayerPoint2d[] newPoints) { this.points = newPoints; } /** * @return Color in which the line should be drawn **/ public synchronized PlayerColor getColor () { return this.color; } /** * @param newColor Color in which the line should be drawn * */ public synchronized void setColor (PlayerColor newColor) { this.color = newColor; } }