/* * Player Java Client 3 - PlayerActarraySpeedCmd.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.actarray; import javaclient3.structures.*; /** * Command: Joint speed control (PLAYER_ACTARRAY_SPEED_CMD) * Tells a joint to attempt to move at a requested speed. * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerActarraySpeedCmd implements PlayerConstants { // The joint to command. private byte joint; // The speed to move at. private float speed; /** * @return The joint to command. **/ public synchronized byte getJoint () { return this.joint; } /** * @param newJoint The joint to command. * */ public synchronized void setJoint (byte newJoint) { this.joint = newJoint; } /** * @return The speed to move at. **/ public synchronized float getSpeed () { return this.speed; } /** * @param newSpeed The speed to move at. * */ public synchronized void setSpeed (float newSpeed) { this.speed = newSpeed; } }