/* * Player Java Client 3 - PlayerPosition1dCmdPos.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.position1d; import javaclient3.structures.*; /** * Command: state (PLAYER_POSITION1D_CMD_POS) * The position1d interface accepts new positions and/or velocities for * the robot's motors (drivers may support position control, speed control, * or both). * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerPosition1dCmdPos implements PlayerConstants { // position [m] or [rad] private float pos; // velocity at which to move to the position [m/s] or [rad/s] private float vel; // Motor state (FALSE is either off or locked, depending on the driver). private byte state; /** * @return position [m] or [rad] **/ public synchronized float getPos () { return this.pos; } /** * @param newPos position [m] or [rad] * */ public synchronized void setPos (float newPos) { this.pos = newPos; } /** * @return velocity at which to move to the position [m/s] or [rad/s] **/ public synchronized float getVel () { return this.vel; } /** * @param newVel velocity at which to move to the position [m/s] or [rad/s] * */ public synchronized void setVel (float newVel) { this.vel = newVel; } /** * @return Motor state (FALSE is either off or locked, depending on the driver). **/ public synchronized byte getState () { return this.state; } /** * @param newState Motor state (FALSE is either off or locked, depending on the driver). * */ public synchronized void setState (byte newState) { this.state = newState; } }