/*
* Player Java Client 3 - PlayerAudiodspConfig.java
* Copyright (C) 2006 Radu Bogdan Rusu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*
*/
package javaclient3.structures.audiodsp;
import javaclient3.structures.*;
/**
* Request/reply : Get/set audio properties.
* Send a null PLAYER_AUDIODSP_GET_CONFIG request to receive the audiodsp
* configuration. Send a full PLAYER_AUDIODSP_SET_CONFIG request to modify
* the configuration (and receive a null response).
* The sample format is defined in sys/soundcard.h, and defines the byte
* size and endian format for each sample.
* The sample rate defines the Hertz at which to sample.
* Mono or stereo sampling is defined in the channels parameter where
* 1==mono and 2==stereo.
* @author Radu Bogdan Rusu
* @version
* <ul>
* <li>v2.0 - Player 2.0 supported
* </ul>
*/
public class PlayerAudiodspConfig implements PlayerConstants {
// Format with which to sample
private int format;
// Sample rate [Hz]
private float frequency;
// Number of channels to use. 1=mono, 2=stereo
private int channels;
/**
* @return Format with which to sample
**/
public synchronized int getFormat () {
return this.format;
}
/**
* @param newFormat Format with which to sample
*
*/
public synchronized void setFormat (int newFormat) {
this.format = newFormat;
}
/**
* @return Sample rate [Hz]
**/
public synchronized float getFrequency () {
return this.frequency;
}
/**
* @param newFrequency Sample rate [Hz]
*
*/
public synchronized void setFrequency (float newFrequency) {
this.frequency = newFrequency;
}
/**
* @return Number of channels to use. 1=mono, 2=stereo
**/
public synchronized int getChannels () {
return this.channels;
}
/**
* @param newChannels Number of channels to use. 1=mono, 2=stereo
*
*/
public synchronized void setChannels (int newChannels) {
this.channels = newChannels;
}
}