/*
* Player Java Client 3 - PlayerActarrayActuator.java
* Copyright (C) 2006 Radu Bogdan Rusu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*
*/
package javaclient3.structures.actarray;
import javaclient3.structures.*;
/**
* Structure containing a single actuator's information
* @author Radu Bogdan Rusu
* @version
* <ul>
* <li>v2.0 - Player 2.0 supported
* </ul>
*/
public class PlayerActarrayActuator implements PlayerConstants {
// The position of the actuator in m or rad depending on the type.
private float position;
// The speed of the actuator in m/s or rad/s depending on the type.
private float speed;
// The current state of the actuator.
private byte state;
/**
* @return The position of the actuator in m or rad depending on the type.
**/
public synchronized float getPosition () {
return this.position;
}
/**
* @param newPosition The position of the actuator in m or rad depending on the type.
*
*/
public synchronized void setPosition (float newPosition) {
this.position = newPosition;
}
/**
* @return The speed of the actuator in m/s or rad/s depending on the type.
**/
public synchronized float getSpeed () {
return this.speed;
}
/**
* @param newSpeed The speed of the actuator in m/s or rad/s depending on the type.
*
*/
public synchronized void setSpeed (float newSpeed) {
this.speed = newSpeed;
}
/**
* @return The current state of the actuator.
**/
public synchronized byte getState () {
return this.state;
}
/**
* @param newState The current state of the actuator.
*
*/
public synchronized void setState (byte newState) {
this.state = newState;
}
}