/* * Player Java Client 3 - PlayerActarrayActuator.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.actarray; import javaclient3.structures.*; /** * Structure containing a single actuator's information * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerActarrayActuator implements PlayerConstants { // The position of the actuator in m or rad depending on the type. private float position; // The speed of the actuator in m/s or rad/s depending on the type. private float speed; // The current state of the actuator. private byte state; /** * @return The position of the actuator in m or rad depending on the type. **/ public synchronized float getPosition () { return this.position; } /** * @param newPosition The position of the actuator in m or rad depending on the type. * */ public synchronized void setPosition (float newPosition) { this.position = newPosition; } /** * @return The speed of the actuator in m/s or rad/s depending on the type. **/ public synchronized float getSpeed () { return this.speed; } /** * @param newSpeed The speed of the actuator in m/s or rad/s depending on the type. * */ public synchronized void setSpeed (float newSpeed) { this.speed = newSpeed; } /** * @return The current state of the actuator. **/ public synchronized byte getState () { return this.state; } /** * @param newState The current state of the actuator. * */ public synchronized void setState (byte newState) { this.state = newState; } }