/*
* Player Java Client 3 - PlayerGraphics3dCmdDraw.java
* Copyright (C) 2006 Radu Bogdan Rusu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: PlayerGraphics3dCmdDraw.java 54 2006-03-26 22:14:01Z veedee $
*
*/
package javaclient3.structures.graphics3d;
import javaclient3.structures.*;
/**
* Command: Draw. (PLAYER_GRAPHICS3D_CMD_DRAW).
* @author Radu Bogdan Rusu
* @version
* <ul>
* <li>v2.0 - Player 2.0 supported
* </ul>
*/
public class PlayerGraphics3dCmdDraw implements PlayerConstants {
// The drawing mode defining how the verticies should be interpreted
private int draw_mode;
// Number of points in this packet
private int points_count;
// Array of points
private PlayerPoint3d[] points = new PlayerPoint3d[PLAYER_GRAPHICS3D_MAX_POINTS];
// Color in which the points should be drawn
private PlayerColor color;
/**
* @return The drawing mode defining how the verticies should be interpreted
**/
public synchronized int getDraw_mode () {
return this.draw_mode;
}
/**
* @param newDraw_mode The drawing mode defining how the verticies should
* be interpreted
*/
public synchronized void setDraw_mode (int newDraw_mode) {
this.draw_mode = newDraw_mode;
}
/**
* @return Number of points in this packet
**/
public synchronized int getCount () {
return this.points_count;
}
/**
* @param newCount Number of points in this packet
*
*/
public synchronized void setCount (int newCount) {
this.points_count = newCount;
}
/**
* @return Array of points
**/
public synchronized PlayerPoint3d[] getPoints () {
return this.points;
}
/**
* @param newCount Array of points
*
*/
public synchronized void setPoints (PlayerPoint3d[] newPoints) {
this.points = newPoints;
}
/**
* @return Color in which the points should be drawn
**/
public synchronized PlayerColor getColor () {
return this.color;
}
/**
* @param newColor Color in which the points should be drawn
*
*/
public synchronized void setColor (PlayerColor newColor) {
this.color = newColor;
}
}