/* * Player Java Client 3 - PlayerBumperGeom.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.bumper; import javaclient3.structures.*; /** * Data AND Request/reply: bumper geometry * To query the geometry of a bumper array, send a null * PLAYER_BUMPER_GET_GEOM request. The response will be in this form. This * message may also be sent as data with the subtype PLAYER_BUMPER_DATA_GEOM * (e.g., from a robot whose bumper can move with respect to its body) * * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerBumperGeom implements PlayerConstants { // The number of valid bumper definitions. private int bumper_def_count; // geometry of each bumper private PlayerBumperDefine[] bumper_def = new PlayerBumperDefine[PLAYER_BUMPER_MAX_SAMPLES]; /** * @return The number of valid bumper definitions. **/ public synchronized int getBumper_def_count () { return this.bumper_def_count; } /** * @param newBumper_def_count The number of valid bumper definitions. * */ public synchronized void setBumper_def_count (int newBumper_def_count) { this.bumper_def_count = newBumper_def_count; } /** * @return geometry of each bumper **/ public synchronized PlayerBumperDefine[] getBumper_def () { return this.bumper_def; } /** * @param newBumper_def geometry of each bumper * */ public synchronized void setBumper_def (PlayerBumperDefine[] newBumper_def) { this.bumper_def = newBumper_def; } }