/* * Player Java Client 3 - PlayerLaserDataScanpose.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.laser; import javaclient3.structures.*; /** * Data: pose-stamped scan (PLAYER_LASER_DATA_SCANPOSE) * A laser scan with a pose that indicates the (possibly esimated) pose of the * laser when the scan was taken. * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerLaserDataScanpose implements PlayerConstants { // The scan data private PlayerLaserData scan; // The global pose of the laser at the time the scan was acquired private PlayerPose pose; /** * @return The scan data **/ public synchronized PlayerLaserData getScan () { return this.scan; } /** * @param newScan The scan data * */ public synchronized void setScan (PlayerLaserData newScan) { this.scan = newScan; } /** * @return The global pose of the laser at the time the scan was acquired **/ public synchronized PlayerPose getPose () { return this.pose; } /** * @param newPose The global pose of the laser at the time the scan was acquired * */ public synchronized void setPose (PlayerPose newPose) { this.pose = newPose; } }