/*
* Player Java Client 3 - PlayerLaserDataScanpose.java
* Copyright (C) 2006 Radu Bogdan Rusu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*
*/
package javaclient3.structures.laser;
import javaclient3.structures.*;
/**
* Data: pose-stamped scan (PLAYER_LASER_DATA_SCANPOSE)
* A laser scan with a pose that indicates the (possibly esimated) pose of the
* laser when the scan was taken.
* @author Radu Bogdan Rusu
* @version
* <ul>
* <li>v2.0 - Player 2.0 supported
* </ul>
*/
public class PlayerLaserDataScanpose implements PlayerConstants {
// The scan data
private PlayerLaserData scan;
// The global pose of the laser at the time the scan was acquired
private PlayerPose pose;
/**
* @return The scan data
**/
public synchronized PlayerLaserData getScan () {
return this.scan;
}
/**
* @param newScan The scan data
*
*/
public synchronized void setScan (PlayerLaserData newScan) {
this.scan = newScan;
}
/**
* @return The global pose of the laser at the time the scan was acquired
**/
public synchronized PlayerPose getPose () {
return this.pose;
}
/**
* @param newPose The global pose of the laser at the time the scan was acquired
*
*/
public synchronized void setPose (PlayerPose newPose) {
this.pose = newPose;
}
}