/* * Player Java Client 3 - PlayerLimbData.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.limb; import javaclient3.structures.*; /** * Data: state (PLAYER_LIMB_DATA) * The limb data packet. * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerLimbData implements PlayerConstants { // The position of the end effector. private PlayerPoint3d position; // The approach vector of the end effector. private PlayerPoint3d approach; // The orientation vector of the end effector (a vector in a predefined // direction on the end effector, generally from fingertip to fingertip). private PlayerPoint3d orientation; // The state of the limb. private byte state; /** * @return The position of the end effector. **/ public synchronized PlayerPoint3d getPosition () { return this.position; } /** * @param newPosition The position of the end effector. * */ public synchronized void setPosition (PlayerPoint3d newPosition) { this.position = newPosition; } /** * @return The approach vector of the end effector. **/ public synchronized PlayerPoint3d getApproach () { return this.approach; } /** * @param newApproach The approach vector of the end effector. * */ public synchronized void setApproach (PlayerPoint3d newApproach) { this.approach = newApproach; } /** * @return The orientation vector of the end effector. **/ public synchronized PlayerPoint3d getOrientation () { return this.orientation; } /** * @param newOrientation The orientation vector of the end effector. * */ public synchronized void setOrientation (PlayerPoint3d newOrientation) { this.orientation = newOrientation; } /** * @return The state of the limb. **/ public synchronized byte getState () { return this.state; } /** * @param newState The state of the limb. * */ public synchronized void setState (byte newState) { this.state = newState; } }