/* * Player Java Client 3 - PlayerActarrayActuatorgeom.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.actarray; import javaclient3.structures.*; /** * Actuator geometry * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerActarrayActuatorgeom implements PlayerConstants { // The type of the actuator - linear or rotary. private byte type; // The range of motion of the actuator, in m or rad depending on the type. private float min; // The range of motion of the actuator, in m or rad depending on the type. private float centre; // The range of motion of the actuator, in m or rad depending on the type. private float max; // The range of motion of the actuator, in m or rad depending on the type. private float home; // The configured speed setting of the actuator - different from current speed. private float config_speed; // If the actuator has brakes or not. private byte hasbrakes; /** * @return The type of the actuator - linear or rotary. **/ public synchronized byte getType () { return this.type; } /** * @param newType The type of the actuator - linear or rotary. * */ public synchronized void setType (byte newType) { this.type = newType; } /** * @return The range of motion of the actuator, in m or rad depending on the type. **/ public synchronized float getMin () { return this.min; } /** * @param newMin The range of motion of the actuator, in m or rad depending on the type. * */ public synchronized void setMin (float newMin) { this.min = newMin; } /** * @return The range of motion of the actuator, in m or rad depending on the type. **/ public synchronized float getCentre () { return this.centre; } /** * @param newCentre The range of motion of the actuator, in m or rad depending on the type. * */ public synchronized void setCentre (float newCentre) { this.centre = newCentre; } /** * @return The range of motion of the actuator, in m or rad depending on the type. **/ public synchronized float getMax () { return this.max; } /** * @param newMax The range of motion of the actuator, in m or rad depending on the type. * */ public synchronized void setMax (float newMax) { this.max = newMax; } /** * @return The range of motion of the actuator, in m or rad depending on the type. **/ public synchronized float getHome () { return this.home; } /** * @param newHome The range of motion of the actuator, in m or rad depending on the type. * */ public synchronized void setHome (float newHome) { this.home = newHome; } /** * @return The configured speed setting of the actuator - different from current speed. **/ public synchronized float getConfig_speed () { return this.config_speed; } /** * @param newConfig_speed The configured speed setting of the actuator - different from current speed. * */ public synchronized void setConfig_speed (float newConfig_speed) { this.config_speed = newConfig_speed; } /** * @return If the actuator has brakes or not. **/ public synchronized byte getHasbrakes () { return this.hasbrakes; } /** * @param newHasbrakes If the actuator has brakes or not. * */ public synchronized void setHasbrakes (byte newHasbrakes) { this.hasbrakes = newHasbrakes; } }