/*
* Player Java Client 3 - PlayerLocalizeGetParticles.java
* Copyright (C) 2006 Radu Bogdan Rusu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*
*/
package javaclient3.structures.localize;
import javaclient3.structures.*;
/**
* Request/reply: Get particles.
* To get (usually a subset of) the current particle set (assuming
* the underlying driver uses a particle filter), send a null
* PLAYER_LOCALIZE_REQ_GET_PARTICLES request.
* @author Radu Bogdan Rusu
* @version
* <ul>
* <li>v2.0 - Player 2.0 supported
* </ul>
*/
public class PlayerLocalizeGetParticles implements PlayerConstants {
// The best (?) pose (mm, mm, arc-seconds).
private PlayerPose mean;
// The variance of the best (?) pose (mm^2)
private double variance;
// The number of particles included
private int particles_count;
// The particles
private PlayerLocalizeParticle[] particles = new PlayerLocalizeParticle[PLAYER_LOCALIZE_PARTICLES_MAX];
/**
* @return The best (?) pose (mm, mm, arc-seconds).
**/
public synchronized PlayerPose getMean () {
return this.mean;
}
/**
* @param newMean The best (?) pose (mm, mm, arc-seconds).
*
*/
public synchronized void setMean (PlayerPose newMean) {
this.mean = newMean;
}
/**
* @return The variance of the best (?) pose (mm^2)
**/
public synchronized double getVariance () {
return this.variance;
}
/**
* @param newVariance The variance of the best (?) pose (mm^2)
*
*/
public synchronized void setVariance (double newVariance) {
this.variance = newVariance;
}
/**
* @return The number of particles included
**/
public synchronized int getParticles_count () {
return this.particles_count;
}
/**
* @param newParticles_count The number of particles included
*
*/
public synchronized void setParticles_count (int newParticles_count) {
this.particles_count = newParticles_count;
}
/**
* @return The particles
**/
public synchronized PlayerLocalizeParticle[] getParticles () {
return this.particles;
}
/**
* @param newParticles The particles
*
*/
public synchronized void setParticles (PlayerLocalizeParticle[] newParticles) {
this.particles = newParticles;
}
}