/* * Player Java Client 3 - PlayerActarraySpeedConfig.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.actarray; import javaclient3.structures.*; /** * Request/reply: Speed. * Send a PLAYER_ACTARRAY_SPEED_REQ request to set the speed of a joint for * all subsequent movements. Null response. * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerActarraySpeedConfig implements PlayerConstants { // Joint to set speed for. private char joint; // Speed setting in mrad/s. private float speed; /** * @return Joint to set speed for. **/ public synchronized char getJoint () { return this.joint; } /** * @param newJoint Joint to set speed for. * */ public synchronized void setJoint (char newJoint) { this.joint = newJoint; } /** * @return Speed setting in mrad/s. **/ public synchronized float getSpeed () { return this.speed; } /** * @param newSpeed Speed setting in mrad/s. * */ public synchronized void setSpeed (float newSpeed) { this.speed = newSpeed; } }