/*
* Player Java Client 3 - PlayerActarraySpeedConfig.java
* Copyright (C) 2006 Radu Bogdan Rusu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*
*/
package javaclient3.structures.actarray;
import javaclient3.structures.*;
/**
* Request/reply: Speed.
* Send a PLAYER_ACTARRAY_SPEED_REQ request to set the speed of a joint for
* all subsequent movements. Null response.
* @author Radu Bogdan Rusu
* @version
* <ul>
* <li>v2.0 - Player 2.0 supported
* </ul>
*/
public class PlayerActarraySpeedConfig implements PlayerConstants {
// Joint to set speed for.
private char joint;
// Speed setting in mrad/s.
private float speed;
/**
* @return Joint to set speed for.
**/
public synchronized char getJoint () {
return this.joint;
}
/**
* @param newJoint Joint to set speed for.
*
*/
public synchronized void setJoint (char newJoint) {
this.joint = newJoint;
}
/**
* @return Speed setting in mrad/s.
**/
public synchronized float getSpeed () {
return this.speed;
}
/**
* @param newSpeed Speed setting in mrad/s.
*
*/
public synchronized void setSpeed (float newSpeed) {
this.speed = newSpeed;
}
}