/* * Player Java Client 3 - PlayerActarrayGeom.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.actarray; import javaclient3.structures.*; /** * Request/reply: get geometry * Send a null PLAYER_ACTARRAY_GET_GEOM_REQ request to receive the geometry in * this form. * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerActarrayGeom implements PlayerConstants { // The number of actuators in the array. private int actuators_count; // The geometry information for each actuator in the array. private PlayerActarrayActuatorgeom[] actuators = new PlayerActarrayActuatorgeom[PLAYER_ACTARRAY_NUM_ACTUATORS]; /** * @return The number of actuators in the array. **/ public synchronized int getActuators_count () { return this.actuators_count; } /** * @param newActuators_count The number of actuators in the array. * */ public synchronized void setActuators_count (int newActuators_count) { this.actuators_count = newActuators_count; } /** * @return The geometry information for each actuator in the array. **/ public synchronized PlayerActarrayActuatorgeom[] getActuators () { return this.actuators; } /** * @param newActuators The geometry information for each actuator in the array. * */ public synchronized void setActuators (PlayerActarrayActuatorgeom[] newActuators) { this.actuators = newActuators; } }