/*
* Player Java Client 3 - PlayerActarrayGeom.java
* Copyright (C) 2006 Radu Bogdan Rusu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*
*/
package javaclient3.structures.actarray;
import javaclient3.structures.*;
/**
* Request/reply: get geometry
* Send a null PLAYER_ACTARRAY_GET_GEOM_REQ request to receive the geometry in
* this form.
* @author Radu Bogdan Rusu
* @version
* <ul>
* <li>v2.0 - Player 2.0 supported
* </ul>
*/
public class PlayerActarrayGeom implements PlayerConstants {
// The number of actuators in the array.
private int actuators_count;
// The geometry information for each actuator in the array.
private PlayerActarrayActuatorgeom[] actuators = new PlayerActarrayActuatorgeom[PLAYER_ACTARRAY_NUM_ACTUATORS];
/**
* @return The number of actuators in the array.
**/
public synchronized int getActuators_count () {
return this.actuators_count;
}
/**
* @param newActuators_count The number of actuators in the array.
*
*/
public synchronized void setActuators_count (int newActuators_count) {
this.actuators_count = newActuators_count;
}
/**
* @return The geometry information for each actuator in the array.
**/
public synchronized PlayerActarrayActuatorgeom[] getActuators () {
return this.actuators;
}
/**
* @param newActuators The geometry information for each actuator in the array.
*
*/
public synchronized void setActuators (PlayerActarrayActuatorgeom[] newActuators) {
this.actuators = newActuators;
}
}