/* * Player Java Client 3 - PlayerPlannerData.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.planner; import javaclient3.structures.*; /** * Data: state (PLAYER_PLANNER_DATA_STATE) * The planner interface reports the current execution state of the * planner. * @author Radu Bogdan Rusu * @version * <ul> * <li>v3.0 - Player 3.0 supported * </ul> */ public class PlayerPlannerData implements PlayerConstants { // Did the planner find a valid path? private byte valid; // Have we arrived at the goal? private byte done; // Current location (m,m,rad) private PlayerPose pos; // Goal location (m,m,rad) private PlayerPose goal; // Current waypoint location (m,m,rad) private PlayerPose waypoint; // Current waypoint index (handy if you already have the list // of waypoints). May be negative if there's no plan, or if // the plan is done private int waypoint_idx; // Number of waypoints in the plan private int waypoints_count; /** * @return Did the planner find a valid path? **/ public synchronized byte getValid () { return this.valid; } /** * @param newValid Did the planner find a valid path? */ public synchronized void setValid (byte newValid) { this.valid = newValid; } /** * @return Have we arrived at the goal? **/ public synchronized byte getDone () { return this.done; } /** * @param newDone Have we arrived at the goal? */ public synchronized void setDone (byte newDone) { this.done = newDone; } /** * @return Current location (m,m,rad) **/ public synchronized PlayerPose getPos () { return this.pos; } /** * @param newPos Current location (m,m,rad) */ public synchronized void setPos (PlayerPose newPos) { this.pos = newPos; } /** * @return Goal location (m,m,rad) **/ public synchronized PlayerPose getGoal () { return this.goal; } /** * @param newGoal Goal location (m,m,rad) */ public synchronized void setGoal (PlayerPose newGoal) { this.goal = newGoal; } /** * @return Current waypoint location (m,m,rad) **/ public synchronized PlayerPose getWaypoint () { return this.waypoint; } /** * @param newWaypoint Current waypoint location (m,m,rad) * */ public synchronized void setWaypoint (PlayerPose newWaypoint) { this.waypoint = newWaypoint; } /** * @return Current waypoint index (handy if you already have the list * of waypoints). May be negative if there's no plan, or if * the plan is done **/ public synchronized int getWaypoint_idx () { return this.waypoint_idx; } /** * @param newWaypoint_idx Current waypoint index (handy if you already have the list * of waypoints). May be negative if there's no plan, or if * the plan is done */ public synchronized void setWaypoint_idx (int newWaypoint_idx) { this.waypoint_idx = newWaypoint_idx; } /** * @return Number of waypoints in the plan **/ public synchronized int getWaypoints_count () { return this.waypoints_count; } /** * @param newWaypoints_count Number of waypoints in the plan */ public synchronized void setWaypoints_count (int newWaypoints_count) { this.waypoints_count = newWaypoints_count; } }