/* * Player Java Client 3 - PlayerFiducialItem.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.fiducial; import javaclient3.structures.*; /** * Info on a single detected fiducial * The fiducial data packet contains a list of these. * * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerFiducialItem implements PlayerConstants { // The fiducial id. Fiducials that cannot be identified get id -1. private int id; // Fiducial pose relative to the detector. private PlayerPose3d pose; // Uncertainty in the measured pose . private PlayerPose3d upose; /** * @return The fiducial id. Fiducials that cannot be identified get id * -1. **/ public synchronized int getId () { return this.id; } /** * @param newId The fiducial id. Fiducials that cannot be identified get id * -1. * */ public synchronized void setId (int newId) { this.id = newId; } /** * @return Fiducial pose relative to the detector. **/ public synchronized PlayerPose3d getPose () { return this.pose; } /** * @param newPose Fiducial pose relative to the detector. * */ public synchronized void setPose (PlayerPose3d newPose) { this.pose = newPose; } /** * @return Uncertainty in the measured pose . **/ public synchronized PlayerPose3d getUpose () { return this.upose; } /** * @param newUpose Uncertainty in the measured pose . * */ public synchronized void setUpose (PlayerPose3d newUpose) { this.upose = newUpose; } }