/* * Player Java Client 3 - PlayerBumperDefine.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.bumper; import javaclient3.structures.*; /** * The geometry of a single bumper * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerBumperDefine implements PlayerConstants { // the local pose of a single bumper private PlayerPose pose; // length of the sensor [m] private float length; // radius of curvature [m] - zero for straight lines private float radius; /** * @return the local pose of a single bumper **/ public synchronized PlayerPose getPose () { return this.pose; } /** * @param newPose the local pose of a single bumper * */ public synchronized void setPose (PlayerPose newPose) { this.pose = newPose; } /** * @return length of the sensor [m] **/ public synchronized float getLength () { return this.length; } /** * @param newLength length of the sensor [m] * */ public synchronized void setLength (float newLength) { this.length = newLength; } /** * @return radius of curvature [m] - zero for straight lines **/ public synchronized float getRadius () { return this.radius; } /** * @param newRadius radius of curvature [m] - zero for straight lines * */ public synchronized void setRadius (float newRadius) { this.radius = newRadius; } }