/*
* Player Java Client 3 - PlayerBumperDefine.java
* Copyright (C) 2006 Radu Bogdan Rusu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*
*/
package javaclient3.structures.bumper;
import javaclient3.structures.*;
/**
* The geometry of a single bumper
* @author Radu Bogdan Rusu
* @version
* <ul>
* <li>v2.0 - Player 2.0 supported
* </ul>
*/
public class PlayerBumperDefine implements PlayerConstants {
// the local pose of a single bumper
private PlayerPose pose;
// length of the sensor [m]
private float length;
// radius of curvature [m] - zero for straight lines
private float radius;
/**
* @return the local pose of a single bumper
**/
public synchronized PlayerPose getPose () {
return this.pose;
}
/**
* @param newPose the local pose of a single bumper
*
*/
public synchronized void setPose (PlayerPose newPose) {
this.pose = newPose;
}
/**
* @return length of the sensor [m]
**/
public synchronized float getLength () {
return this.length;
}
/**
* @param newLength length of the sensor [m]
*
*/
public synchronized void setLength (float newLength) {
this.length = newLength;
}
/**
* @return radius of curvature [m] - zero for straight lines
**/
public synchronized float getRadius () {
return this.radius;
}
/**
* @param newRadius radius of curvature [m] - zero for straight lines
*
*/
public synchronized void setRadius (float newRadius) {
this.radius = newRadius;
}
}