/*
* Player Java Client 3 - PlayerLimbSetpositionCmd.java
* Copyright (C) 2006 Radu Bogdan Rusu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*
*/
package javaclient3.structures.limb;
import javaclient3.structures.*;
/**
* Command: Set end effector position (PLAYER_LIMB_SETPOSITION_CMD)
* Set the position of the end effector without worrying about a
* specific orientation.
* @author Radu Bogdan Rusu
* @version
* <ul>
* <li>v2.0 - Player 2.0 supported
* </ul>
*/
public class PlayerLimbSetpositionCmd implements PlayerConstants {
// Position of the end effector.
private float pX;
// Position of the end effector.
private float pY;
// Position of the end effector.
private float pZ;
/**
* @return Position of the end effector.
**/
public synchronized float getPx () {
return this.pX;
}
/**
* @param newPx Position of the end effector.
*
*/
public synchronized void setPx (float newPx) {
this.pX = newPx;
}
/**
* @return Position of the end effector.
**/
public synchronized float getPy () {
return this.pY;
}
/**
* @param newPy Position of the end effector.
*
*/
public synchronized void setPy (float newPy) {
this.pY = newPy;
}
/**
* @return Position of the end effector.
**/
public synchronized float getPz () {
return this.pZ;
}
/**
* @param newPz Position of the end effector.
*
*/
public synchronized void setPz (float newPz) {
this.pZ = newPz;
}
}