/* * Player Java Client 3 - PlayerLimbSetposeCmd.java * Copyright (C) 2006 Radu Bogdan Rusu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ * */ package javaclient3.structures.limb; import javaclient3.structures.*; /** * Command: Set end effector pose (PLAYER_LIMB_SETPOSE_CMD) * Provides a fully-described pose (position, normal vector and * orientation vector) for the end effector to move to. * @author Radu Bogdan Rusu * @version * <ul> * <li>v2.0 - Player 2.0 supported * </ul> */ public class PlayerLimbSetposeCmd implements PlayerConstants { // Position of the end effector. private float pX; // Position of the end effector. private float pY; // Position of the end effector. private float pZ; // Approach vector. private float aX; // Approach vector. private float aY; // Approach vector. private float aZ; // Orientation vector. private float oX; // Orientation vector. private float oY; // Orientation vector. private float oZ; /** * @return Position of the end effector. **/ public synchronized float getPx () { return this.pX; } /** * @param newPx Position of the end effector. * */ public synchronized void setPx (float newPx) { this.pX = newPx; } /** * @return Position of the end effector. **/ public synchronized float getPy () { return this.pY; } /** * @param newPy Position of the end effector. * */ public synchronized void setPy (float newPy) { this.pY = newPy; } /** * @return Position of the end effector. **/ public synchronized float getPz () { return this.pZ; } /** * @param newPz Position of the end effector. * */ public synchronized void setPz (float newPz) { this.pZ = newPz; } /** * @return Approach vector. **/ public synchronized float getAx () { return this.aX; } /** * @param newAx Approach vector. * */ public synchronized void setAx (float newAx) { this.aX = newAx; } /** * @return Approach vector. **/ public synchronized float getAy () { return this.aY; } /** * @param newAy Approach vector. * */ public synchronized void setAy (float newAy) { this.aY = newAy; } /** * @return Approach vector. **/ public synchronized float getAz () { return this.aZ; } /** * @param newAz Approach vector. * */ public synchronized void setAz (float newAz) { this.aZ = newAz; } /** * @return Orientation vector. **/ public synchronized float getOx () { return this.oX; } /** * @param newOx Orientation vector. * */ public synchronized void setOx (float newOx) { this.oX = newOx; } /** * @return Orientation vector. **/ public synchronized float getOy () { return this.oY; } /** * @param newOy Orientation vector. * */ public synchronized void setOy (float newOy) { this.oY = newOy; } /** * @return Orientation vector. **/ public synchronized float getOz () { return this.oZ; } /** * @param newOz Orientation vector. * */ public synchronized void setOz (float newOz) { this.oZ = newOz; } }