/*
* Player Java Client 3 - PlayerPosition2dVelocityModeConfig.java
* Copyright (C) 2006 Radu Bogdan Rusu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*
*/
package javaclient3.structures.position2d;
import javaclient3.structures.*;
/**
* Request/reply: Change velocity control.
* Some robots offer different velocity control modes. It can be changed by
* sending a PLAYER_POSITION2D_REQ_VELOCITY_MODE request with the format
* given below, including the appropriate mode. No matter which mode is
* used, the external client interface to the position device remains
* the same. Null response.
* The driver_p2os driver offers two modes of velocity control:
* separate translational and rotational control and direct wheel control.
* When in the separate mode, the robot's microcontroller internally
* computes left and right wheel velocities based on the currently commanded
* translational and rotational velocities and then attenuates these values
* to match a nice predefined acceleration profile. When in the direct
* mode, the microcontroller simply passes on the current left and right
* wheel velocities. Essentially, the separate mode offers smoother but
* slower (lower acceleration) control, and the direct mode offers faster
* but jerkier (higher acceleration) control. Player's default is to use
* the direct mode. Set @a mode to zero for direct control and non-zero
* for separate control.
* For the driver_reb driver, 0 is direct velocity control,
* 1 is for velocity-based heading PD controller.
*
* @author Radu Bogdan Rusu
* @version
* <ul>
* <li>v2.0 - Player 2.0 supported
* </ul>
*/
public class PlayerPosition2dVelocityModeConfig implements PlayerConstants {
// driver-specific
private int value;
/**
* @return driver-specific
**/
public synchronized int getValue () {
return this.value;
}
/**
* @param newValue driver-specific
*
*/
public synchronized void setValue (int newValue) {
this.value = newValue;
}
}