/*
* Player Java Client 3 - PlayerLimbVecmoveCmd.java
* Copyright (C) 2006 Radu Bogdan Rusu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*
*/
package javaclient3.structures.limb;
import javaclient3.structures.*;
/**
* Command: Vector move the end effector (PLAYER_LIMB_VECMOVE_CMD)
* Move the end effector along the provided vector from its current
* position for the provided distance.
* @author Radu Bogdan Rusu
* @version
* <ul>
* <li>v2.0 - Player 2.0 supported
* </ul>
*/
public class PlayerLimbVecmoveCmd implements PlayerConstants {
// Direction vector to move in.
private float x;
// Direction vector to move in.
private float y;
// Direction vector to move in.
private float z;
// Distance to move.
private float length;
/**
* @return Direction vector to move in.
**/
public synchronized float getX () {
return this.x;
}
/**
* @param newX Direction vector to move in.
*
*/
public synchronized void setX (float newX) {
this.x = newX;
}
/**
* @return Direction vector to move in.
**/
public synchronized float getY () {
return this.y;
}
/**
* @param newY Direction vector to move in.
*
*/
public synchronized void setY (float newY) {
this.y = newY;
}
/**
* @return Direction vector to move in.
**/
public synchronized float getZ () {
return this.z;
}
/**
* @param newZ Direction vector to move in.
*
*/
public synchronized void setZ (float newZ) {
this.z = newZ;
}
/**
* @return Distance to move.
**/
public synchronized float getLength () {
return this.length;
}
/**
* @param newLength Distance to move.
*
*/
public synchronized void setLength (float newLength) {
this.length = newLength;
}
}