/**
* Copyright (c) Lambda Innovation, 2013-2015
* 本作品版权由Lambda Innovation所有。
* http://www.li-dev.cn/
*
* This project is open-source, and it is distributed under
* the terms of GNU General Public License. You can modify
* and distribute freely as long as you follow the license.
* 本项目是一个开源项目,且遵循GNU通用公共授权协议。
* 在遵照该协议的情况下,您可以自由传播和修改。
* http://www.gnu.org/licenses/gpl.html
*/
package cn.weaponry.impl.generic.entity;
import net.minecraft.command.IEntitySelector;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.MovingObjectPosition.MovingObjectType;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
import cn.annoreg.core.Registrant;
import cn.annoreg.mc.RegEntity;
import cn.liutils.entityx.EntityAdvanced;
import cn.liutils.entityx.event.CollideEvent;
import cn.liutils.entityx.event.CollideEvent.CollideHandler;
import cn.liutils.entityx.handlers.Rigidbody;
import cn.liutils.template.client.render.entity.RenderCrossedProjectile;
import cn.liutils.util.generic.RandUtils;
import cn.liutils.util.helper.Motion3D;
import cn.liutils.util.mc.WorldUtils;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* This entity is now just for client effect.
* @author WeAthFolD
*/
@Registrant
@RegEntity(clientOnly = true)
@RegEntity.HasRender
public class EntityBullet extends EntityAdvanced {
@RegEntity.Render
@SideOnly(Side.CLIENT)
public static Renderer render;
static final double VELOCITY = 80.0;
double scatter;
EntityLivingBase spawner;
Motion3D m3d;
public EntityBullet(EntityPlayer player, double scatter) {
this(player, new Motion3D(player, true), scatter);
}
public EntityBullet(EntityLivingBase _spawner, Motion3D m3d, double scatter) {
this(_spawner.worldObj);
spawner = _spawner;
this.scatter = scatter;
m3d.normalize();
double vel = 6 * RandUtils.ranged(1, 1.2);
m3d.setMotionOffset(scatter);
m3d.applyToEntity(this);
motionX = m3d.vx * vel;
motionY = m3d.vy * vel;
motionZ = m3d.vz * vel;
this.m3d = m3d;
}
public EntityBullet(World world) {
super(world);
Rigidbody rb = new Rigidbody();
this.addMotionHandler(rb);
rb.entitySel = new IEntitySelector() {
@Override
public boolean isEntityApplicable(Entity e) {
return spawner == null || !e.equals(spawner);
}
};
setSize(0.2f, 0.2f);
}
@Override
public boolean shouldRenderInPass(int pass) {
return pass == 1;
}
@Override
protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {
setDead();
}
@Override
protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {}
public static class Renderer extends RenderCrossedProjectile {
public Renderer() {
super(1.2, 0.6, new ResourceLocation("weaponry:textures/effects/bullet.png"));
this.ignoreLight = true;
super.fpOffsetX = 0.8;
super.fpOffsetZ = 0.6;
super.fpOffsetY = -0.3;
}
@Override
public void doRender(Entity entity, double par2, double par4,
double par6, float par8, float par9) {
EntityBullet bullet = (EntityBullet) entity;
this.fpOffsetX = 0.5;
this.fpOffsetZ = 0.36;
GL11.glDisable(GL11.GL_ALPHA_TEST);
super.doRender(entity, par2, par4, par6, par8, par9);
GL11.glEnable(GL11.GL_ALPHA_TEST);
}
}
}