/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.dawn47.equipment.client.renderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.IModelCustom; import org.lwjgl.opengl.GL11; import cn.annoreg.core.Registrant; import cn.dawn47.core.proxy.DWResources; import cn.liutils.util.client.RenderUtils; /** * @author WeAthFolD */ @Registrant public class RenderMedkit extends TileEntitySpecialRenderer { IModelCustom model; ResourceLocation texture; public RenderMedkit() { model = DWResources.loadModel("medkit"); texture = DWResources.getMdlTexture("medkit"); } @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); float scale = 0.4f; GL11.glScaled(scale, scale, scale); GL11.glRotated(90 + 90 * te.getBlockMetadata(), 0, 1, 0); RenderUtils.loadTexture(texture); model.renderAll(); GL11.glPopMatrix(); } }