/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.liutils.util.client; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.Vec3; import org.lwjgl.opengl.GL11; /** * This class essentially transforms the origin to the player's hand in thirdPerson or firstPerson. * @author WeAthFolD */ public class ViewOptimize { public interface IAssociatePlayer { EntityPlayer getPlayer(); } private static final double fpOffsetX = -0.05, fpOffsetY = -0.25, fpOffsetZ = 0.2; private static final double tpOffsetX = 0.15, tpOffsetY = -0.8, tpOffsetZ = 0.23; public static void fixFirstPerson() { GL11.glTranslated(fpOffsetX, fpOffsetY, fpOffsetZ); } public static void fixThirdPerson() { GL11.glTranslated(tpOffsetX, tpOffsetY, tpOffsetZ); } public static void fix(IAssociatePlayer entity) { if(isFirstPerson(entity)) { fixFirstPerson(); } else { fixThirdPerson(); } } public static Vec3 getFixVector(IAssociatePlayer entity) { if(isFirstPerson(entity)) { return Vec3.createVectorHelper(fpOffsetX, fpOffsetY, fpOffsetZ); } else { return Vec3.createVectorHelper(tpOffsetX, tpOffsetY, tpOffsetZ); } } public static boolean isFirstPerson(IAssociatePlayer entity) { Minecraft mc = Minecraft.getMinecraft(); EntityPlayer clientPlayer = Minecraft.getMinecraft().thePlayer; return mc.gameSettings.thirdPersonView == 0 && clientPlayer == entity.getPlayer(); } }