/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.liutils.entityx; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; /** * Hardcoded with an EntityX. Use this for fast implementation. * @author WeAthFolD */ public abstract class EntityAdvanced extends Entity { public EntityX entityX; public EntityAdvanced(World world) { super(world); entityX = new EntityX(this); } @Override protected void entityInit() {} private boolean firstUpdate = true; @Override public void onUpdate() { if(firstUpdate) { firstUpdate = false; entityX.startUpdate(); onFirstUpdate(); } entityX.update(); } public boolean firstUpdated() { return !firstUpdate; } protected void onFirstUpdate() { } /** * Designed for prototype pattern. */ public void reset() { firstUpdate = true; } public void addMotionHandler(MotionHandler mh) { entityX.addMotionHandler(mh); } public void removeMotionHandlers() { entityX.removeMotionHandlers(); } public <U extends MotionHandler> U getMotionHandler(Class<? extends U> klass) { return (U) entityX.getMotionHandler(klass); } public void execute(EntityCallback c) { entityX.execute(c); } public void executeAfter(EntityCallback c, int ticks) { entityX.executeAfter(c, ticks); } public void postEvent(EntityEvent event) { entityX.postEvent(event); } public void regEventHandler(EntityEventHandler eeh) { entityX.regEventHandler(eeh); } public void resetEntityX() { entityX = new EntityX(this); } }