/**
* Copyright (c) Lambda Innovation, 2013-2015
* 本作品版权由Lambda Innovation所有。
* http://www.li-dev.cn/
*
* This project is open-source, and it is distributed under
* the terms of GNU General Public License. You can modify
* and distribute freely as long as you follow the license.
* 本项目是一个开源项目,且遵循GNU通用公共授权协议。
* 在遵照该协议的情况下,您可以自由传播和修改。
* http://www.gnu.org/licenses/gpl.html
*/
package cn.liutils.template.client.render.entity;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import cn.liutils.util.helper.Motion3D;
public class RenderModelProjectile extends Render {
private ModelBase model;
protected ResourceLocation TEXTURE_PATH;
protected float offsetX, offsetY, offsetZ;
protected float scale;
public RenderModelProjectile(ModelBase mdl, String texturePath) {
TEXTURE_PATH = new ResourceLocation(texturePath);
model = mdl;
}
public RenderModelProjectile(ModelBase mdl, ResourceLocation texturePath) {
TEXTURE_PATH = texturePath;
model = mdl;
}
public RenderModelProjectile setOffset(float x, float y, float z) {
offsetX = x;
offsetY = y;
offsetZ = z;
return this;
}
public RenderModelProjectile setScale(float s) {
scale = s;
return this;
}
@Override
public void doRender(Entity ent, double par2, double par4,
double par6, float par8, float par9) {
Motion3D motion = new Motion3D(ent);
GL11.glPushMatrix(); {
bindTexture(TEXTURE_PATH);
GL11.glTranslatef((float) par2, (float) par4, (float) par6);
GL11.glRotatef(180.0F - ent.rotationYaw, 0.0F, -1.0F, 0.0F); // 左右旋转
GL11.glRotatef(ent.rotationPitch, 1.0F, 0.0F, 0.0F); // 上下旋转
GL11.glScalef(-1.0F, -1.0F, 1.0F);
model.render(ent, (float)par2, (float)par4, (float)par6, par8, par9, 0.0625F);
} GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return null;
}
}