/**
*
*/
package cn.liutils.cgui.gui.event;
/**
* @author WeAthFolD
*/
public class MouseDownEvent implements GuiEvent {
public final double x, y;
public MouseDownEvent(double _x, double _y) {
x = _x;
y = _y;
}
public static abstract class MouseDownHandler extends GuiEventHandler<MouseDownEvent> {
public MouseDownHandler() {
super(MouseDownEvent.class);
}
}
}