/** * */ package cn.liutils.cgui.gui.event; /** * @author WeAthFolD */ public class MouseDownEvent implements GuiEvent { public final double x, y; public MouseDownEvent(double _x, double _y) { x = _x; y = _y; } public static abstract class MouseDownHandler extends GuiEventHandler<MouseDownEvent> { public MouseDownHandler() { super(MouseDownEvent.class); } } }