/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.liutils.util.client.shader; import org.lwjgl.opengl.GL20; /** * @author WeAthFolD */ public class ShaderSimple extends ShaderProgram { private static ShaderSimple instance; public static ShaderSimple instance() { if(instance == null) instance = new ShaderSimple(); return instance; } private ShaderSimple() { this.linkShader(getShader("simple.vert"), GL20.GL_VERTEX_SHADER); this.linkShader(getShader("simple.frag"), GL20.GL_FRAGMENT_SHADER); this.compile(); this.useProgram(); GL20.glUniform1i(GL20.glGetUniformLocation(this.getProgramID(), "sampler"), 0); GL20.glUseProgram(0); } }