/**
* Copyright (c) Lambda Innovation, 2013-2015
* 本作品版权由Lambda Innovation所有。
* http://www.li-dev.cn/
*
* This project is open-source, and it is distributed under
* the terms of GNU General Public License. You can modify
* and distribute freely as long as you follow the license.
* 本项目是一个开源项目,且遵循GNU通用公共授权协议。
* 在遵照该协议的情况下,您可以自由传播和修改。
* http://www.gnu.org/licenses/gpl.html
*/
package cn.liutils.util.client.shader;
import org.lwjgl.opengl.GL20;
/**
* @author WeAthFolD
*/
public class ShaderSimple extends ShaderProgram {
private static ShaderSimple instance;
public static ShaderSimple instance() {
if(instance == null)
instance = new ShaderSimple();
return instance;
}
private ShaderSimple() {
this.linkShader(getShader("simple.vert"), GL20.GL_VERTEX_SHADER);
this.linkShader(getShader("simple.frag"), GL20.GL_FRAGMENT_SHADER);
this.compile();
this.useProgram();
GL20.glUniform1i(GL20.glGetUniformLocation(this.getProgramID(), "sampler"), 0);
GL20.glUseProgram(0);
}
}