/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.weaponry.impl.classic.client.animation; import net.minecraft.util.Vec3; import org.lwjgl.opengl.GL11; import cn.liutils.loading.Loader.ObjectNamespace; import cn.liutils.loading.item.LoaderUtils; import cn.liutils.util.client.RenderUtils; import cn.liutils.util.generic.VecUtils; import cn.weaponry.api.ItemInfo; import cn.weaponry.api.client.render.PartedModel; import cn.weaponry.api.client.render.RenderInfo.Animation; import cn.weaponry.impl.classic.WeaponClassic; /** * @author WeAthFolD */ public class ReloadAnimation extends Animation { public Vec3 rotationAxis = Vec3.createVectorHelper(0, 0.8, -0.2); public Vec3 pivotPt = Vec3.createVectorHelper(-0.3, 0, 0); public double maxAngle = 40; public double blendSpeed = 130; //Per second! private double progress = 0.0; private long blendTime; @Override public void start(ItemInfo info) { WeaponClassic weapon = info.getItemType(); blendTime = (long) (maxAngle / blendSpeed * 1000); this.setLifetime(weapon.reloadTime * 50 + blendTime); } @Override public void render(ItemInfo info, PartedModel model, boolean firstPerson) { long time = getTime(), dt = info.getDeltaTime(); if(time < blendTime) { progress = time * blendSpeed / 1000.0; } else if(time > lifeTime - blendTime) { progress = (lifeTime - time) * blendSpeed / 1000.0; } else { progress = maxAngle; } GL11.glTranslated(0, -progress / maxAngle * 0.15, progress / maxAngle * 0.1); RenderUtils.glTranslate(pivotPt); RenderUtils.glRotate(progress, rotationAxis); RenderUtils.glTranslate(VecUtils.neg(pivotPt)); } @Override public boolean shouldRenderInPass(int pass) { return pass == 0; } @Override public void load(ObjectNamespace ns) { Double t = ns.getDouble("render", "reload", "maxAngle"); if(t != null) { maxAngle = t; } t = ns.getDouble("render", "reload", "blendSpeed"); if(t != null) { blendSpeed = t; } Vec3 axis = LoaderUtils.loadVec3(ns, "render", "reload", "axis"); if(axis != null) { rotationAxis = axis; } } }