/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.liutils.entityx; import net.minecraft.entity.Entity; import net.minecraft.world.World; /** * @author WeAthFolD */ public abstract class MotionHandler<T extends Entity> { public boolean isActive = true; boolean isDead = false; /** * The field is set by EntityX when added into it. */ T target; /** * The field is set by EntityX when added into it. */ EntityX entityX; public MotionHandler() {} public abstract String getID(); public abstract void onStart(); /** * OnUpdate events will only be sent as long as isActive set to true */ public abstract void onUpdate(); public void setDead() { isDead = true; } protected T getTarget() { return target; } protected EntityX getEntityX() { return entityX; } protected World world() { return target.worldObj; } public boolean isRemote() { return target.worldObj.isRemote; } }