/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.liutils.template.client.render.block; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.world.IBlockAccess; import cn.annoreg.core.Registrant; import cn.annoreg.mc.RegBlockRenderer; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; /** * Renders nothing at all. * @author WeathFolD */ @Registrant @RegBlockRenderer public class RenderEmptyBlock implements ISimpleBlockRenderingHandler { public static int id = RenderingRegistry.getNextAvailableRenderId(); public RenderEmptyBlock() { } @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { return false; } @Override public boolean shouldRender3DInInventory(int modelID) { return false; } @Override public int getRenderId() { return id; } }