/**
* Copyright (c) Lambda Innovation, 2013-2015
* 本作品版权由Lambda Innovation所有。
* http://www.li-dev.cn/
*
* This project is open-source, and it is distributed under
* the terms of GNU General Public License. You can modify
* and distribute freely as long as you follow the license.
* 本项目是一个开源项目,且遵循GNU通用公共授权协议。
* 在遵照该协议的情况下,您可以自由传播和修改。
* http://www.gnu.org/licenses/gpl.html
*/
package cn.liutils.template.client.render.block;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.world.IBlockAccess;
import cn.annoreg.core.Registrant;
import cn.annoreg.mc.RegBlockRenderer;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
/**
* Renders nothing at all.
* @author WeathFolD
*/
@Registrant
@RegBlockRenderer
public class RenderEmptyBlock implements ISimpleBlockRenderingHandler {
public static int id = RenderingRegistry.getNextAvailableRenderId();
public RenderEmptyBlock() {
}
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID,
RenderBlocks renderer) {
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,
Block block, int modelId, RenderBlocks renderer) {
return false;
}
@Override
public boolean shouldRender3DInInventory(int modelID) {
return false;
}
@Override
public int getRenderId() {
return id;
}
}