/**
* Copyright (c) Lambda Innovation, 2013-2015
* 本作品版权由Lambda Innovation所有。
* http://www.li-dev.cn/
*
* This project is open-source, and it is distributed under
* the terms of GNU General Public License. You can modify
* and distribute freely as long as you follow the license.
* 本项目是一个开源项目,且遵循GNU通用公共授权协议。
* 在遵照该协议的情况下,您可以自由传播和修改。
* http://www.gnu.org/licenses/gpl.html
*/
package cn.liutils.template.block;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import cn.liutils.api.render.model.ITileEntityModel;
import cn.liutils.util.client.RenderUtils;
/**
* Simple model renderer template.
* @author WeathFolD
*/
public class RenderBlockMultiModel extends RenderBlockMulti {
protected ITileEntityModel mdl;
protected ResourceLocation tex;
protected double scale = 1.0;
protected double rotateY = 0.0;
public RenderBlockMultiModel(ITileEntityModel _mdl, ResourceLocation _tex) {
mdl = _mdl;
tex = _tex;
}
public RenderBlockMultiModel() {}
public RenderBlockMultiModel setScale(double f) {
scale = f;
return this;
}
@Override
public void drawAtOrigin(TileEntity te) {
GL11.glColor4d(1, 1, 1, 1);
if(tex != null) {
RenderUtils.loadTexture(tex);
}
GL11.glRotated(rotateY, 0, 1, 0);
GL11.glScaled(scale, scale, scale);
mdl.render(te, 0, 0);
}
}