/**
* Copyright (c) Lambda Innovation, 2013-2015
* 本作品版权由Lambda Innovation所有。
* http://www.li-dev.cn/
*
* This project is open-source, and it is distributed under
* the terms of GNU General Public License. You can modify
* and distribute freely as long as you follow the license.
* 本项目是一个开源项目,且遵循GNU通用公共授权协议。
* 在遵照该协议的情况下,您可以自由传播和修改。
* http://www.gnu.org/licenses/gpl.html
*/
package cn.dawn47.mob.client.render;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModelCustom;
import org.lwjgl.opengl.GL11;
import cn.dawn47.core.proxy.DWResources;
import cn.dawn47.mob.block.TileSpore;
import cn.liutils.render.material.Material;
import cn.liutils.render.material.SimpleMaterial;
import cn.liutils.render.mesh.Mesh;
import cn.liutils.util.client.RenderUtils;
/**
* @author WeAthFolD
*
*/
public class RendererSpore extends TileEntitySpecialRenderer {
IModelCustom model, modelReleased;
ResourceLocation textures[], textureWeb;
Material materialWeb;
Mesh ground;
public RendererSpore() {
model = DWResources.loadModel("spore");
modelReleased = DWResources.loadModel("spore_released");
textures = DWResources.getMdlMultiTexture("spore", 2);
textureWeb = DWResources.getMdlTexture("spore_web");
materialWeb = new SimpleMaterial(textureWeb);
ground = new Mesh();
ground.setVertices(new double[][] {
{0, 0, 0},
{1, 0, 0},
{1, 0, 1},
{0, 0, 1}
});
ground.setAllNormals(new float[] { 0, 1, 0 });
ground.setUVs(new double[][] {
{0, 0},
{1, 0},
{1, 1},
{0, 1}
});
ground.setQuads(new int[] { 3, 2, 1, 0 });
}
@Override
public void renderTileEntityAt(TileEntity tile,
double x, double y, double z, float partialTicks) {
TileSpore spore = (TileSpore) tile;
IModelCustom mdl = spore.isReleased() ? modelReleased : model;
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glPushMatrix();
GL11.glColor4d(1, 1, 1, 1);
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glPushMatrix();
GL11.glRotated(spore.rot2, 0, 1, 0);
GL11.glTranslated(-0.5, 0.01, -0.5);
ground.draw(materialWeb);
GL11.glPopMatrix();
GL11.glPushMatrix();
RenderUtils.loadTexture(textures[spore.textureID]);
GL11.glRotated(spore.rot1, 0, 1, 0);
mdl.renderAll();
GL11.glPopMatrix();
GL11.glPopMatrix();
}
}