/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.dawn47.mob.client.render; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.IModelCustom; import org.lwjgl.opengl.GL11; import cn.dawn47.core.proxy.DWResources; import cn.dawn47.mob.block.TileSpore; import cn.liutils.render.material.Material; import cn.liutils.render.material.SimpleMaterial; import cn.liutils.render.mesh.Mesh; import cn.liutils.util.client.RenderUtils; /** * @author WeAthFolD * */ public class RendererSpore extends TileEntitySpecialRenderer { IModelCustom model, modelReleased; ResourceLocation textures[], textureWeb; Material materialWeb; Mesh ground; public RendererSpore() { model = DWResources.loadModel("spore"); modelReleased = DWResources.loadModel("spore_released"); textures = DWResources.getMdlMultiTexture("spore", 2); textureWeb = DWResources.getMdlTexture("spore_web"); materialWeb = new SimpleMaterial(textureWeb); ground = new Mesh(); ground.setVertices(new double[][] { {0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1} }); ground.setAllNormals(new float[] { 0, 1, 0 }); ground.setUVs(new double[][] { {0, 0}, {1, 0}, {1, 1}, {0, 1} }); ground.setQuads(new int[] { 3, 2, 1, 0 }); } @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float partialTicks) { TileSpore spore = (TileSpore) tile; IModelCustom mdl = spore.isReleased() ? modelReleased : model; GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glPushMatrix(); GL11.glColor4d(1, 1, 1, 1); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glPushMatrix(); GL11.glRotated(spore.rot2, 0, 1, 0); GL11.glTranslated(-0.5, 0.01, -0.5); ground.draw(materialWeb); GL11.glPopMatrix(); GL11.glPushMatrix(); RenderUtils.loadTexture(textures[spore.textureID]); GL11.glRotated(spore.rot1, 0, 1, 0); mdl.renderAll(); GL11.glPopMatrix(); GL11.glPopMatrix(); } }