/**
* Copyright (c) Lambda Innovation, 2013-2015
* 本作品版权由Lambda Innovation所有。
* http://www.li-dev.cn/
*
* This project is open-source, and it is distributed under
* the terms of GNU General Public License. You can modify
* and distribute freely as long as you follow the license.
* 本项目是一个开源项目,且遵循GNU通用公共授权协议。
* 在遵照该协议的情况下,您可以自由传播和修改。
* http://www.gnu.org/licenses/gpl.html
*/
package cn.liutils.util.helper;
import net.minecraft.client.Minecraft;
import net.minecraft.server.MinecraftServer;
import cn.annoreg.core.Registrant;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* A simple timer wrapup to handle paused timing situations.
* @author WeAthFolD
*/
public enum GameTimer {
INSTANCE;
GameTimer() {
FMLCommonHandler.instance().bus().register(this);
}
static long storedTime, timeLag;
public static long getTime() {
return FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT ? getTimeClient() : getTimeServer();
}
public static long getAbsTime() {
return MinecraftServer.getSystemTimeMillis();
}
@SideOnly(Side.CLIENT)
private static long getTimeClient() {
long time = Minecraft.getSystemTime();
if(Minecraft.getMinecraft().isGamePaused()) {
timeLag = time - storedTime;
} else {
storedTime = time;
}
return time - timeLag;
}
private static long getTimeServer() {
return MinecraftServer.getSystemTimeMillis() - timeLag;
}
}