/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.annoreg.mc; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; /** * Add your own ChestContent to ChestHooks.<br /> * The parameter of this is the type of dungeon you want to add. Put an int[] as the parameter.<br /> * List of number:<br /> * 0 - Dungeon Chest<br /> * 1 - Village Blacksmith<br /> * 2 - Deserty Pyramid Chest<br /> * 3 - Jungle Pyramid Chest<br /> * 4 - Mineshaft Corridor<br /> * 5 - Jungle Pyramid Dispenser<br /> * 6 - Stronghold Corridor<br /> * 7 - Stronghold Library<br /> * 8 - Stronghold Crossing<br /> * 9 - Bonus Chest * @author KSkun */ @Retention(RetentionPolicy.RUNTIME) @Target(ElementType.FIELD) public @interface RegChestContent { int[] value(); }