/**
* Copyright (c) Lambda Innovation, 2013-2015
* 本作品版权由Lambda Innovation所有。
* http://www.li-dev.cn/
*
* This project is open-source, and it is distributed under
* the terms of GNU General Public License. You can modify
* and distribute freely as long as you follow the license.
* 本项目是一个开源项目,且遵循GNU通用公共授权协议。
* 在遵照该协议的情况下,您可以自由传播和修改。
* http://www.gnu.org/licenses/gpl.html
*/
package cn.liutils.util.client.shader;
import static org.lwjgl.opengl.GL11.GL_TRIANGLES;
import static org.lwjgl.opengl.GL11.glBegin;
import static org.lwjgl.opengl.GL11.glEnd;
import static org.lwjgl.opengl.GL11.glNormal3d;
import static org.lwjgl.opengl.GL11.glTexCoord2d;
import static org.lwjgl.opengl.GL11.glVertex3d;
import static org.lwjgl.opengl.GL20.glUseProgram;
import org.apache.commons.lang3.NotImplementedException;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import cn.liutils.render.material.Material;
import cn.liutils.render.mesh.Mesh;
import cn.liutils.render.mesh.RenderStage;
/**
* External mesh drawer using shader.
* @author WeAthFolD
*/
public class GLSLMesh extends Mesh {
public GLSLMesh() {}
public void draw(ShaderProgram program) {
draw(program.getProgramID());
}
/**
* Draw the mesh using the specified shader program.
*/
public void draw(int programID) {
glUseProgram(programID);
glBegin(GL_TRIANGLES);
for(int j = 0; j < triangles.length; ++j) {
int i = triangles[j];
if(uvs != null) {
glTexCoord2d(uvs[i][0], uvs[i][1]);
} else {
glTexCoord2d(0, 0);
}
if(normals != null) {
glNormal3d(normals[i][0], normals[i][1], normals[i][2]);
} else {
glNormal3d(0, 0, 0);
}
glVertex3d(vertices[i][0], vertices[i][1], vertices[i][2]);
}
glEnd();
glUseProgram(0);
}
@Override
public void draw(Material mat) {
//System.out.println("Current program: " + GL11.glGetInteger(GL20.GL_CURRENT_PROGRAM));
mat.onRenderStage(RenderStage.START);
mat.onRenderStage(RenderStage.TRANSFORM);
mat.onRenderStage(RenderStage.BEFORE_TESSELLATE);
draw(GL11.glGetInteger(GL20.GL_CURRENT_PROGRAM));
mat.onRenderStage(RenderStage.END);
}
@Override
public void redraw(Material mat) {
throw new NotImplementedException("GLSLMesh doesn't handle tess drawing routine");
}
}