package cn.weaponry.core.blob; import net.minecraft.entity.player.EntityPlayer; public class SoundUtils { /** * A playing strategy that play the sound at both sides and make the effect good */ public static void playBothSideSound(EntityPlayer player, String snd) { if(snd != null) { player.playSound(snd, 0.5f, 1.0f); if(player.worldObj.isRemote) { player.worldObj.playSound(player.posX, player.posY, player.posZ, snd, 0.5f, 1.0f, false); } } } }