/**
* Copyright (c) Lambda Innovation, 2013-2015
* 本作品版权由Lambda Innovation所有。
* http://www.li-dev.cn/
*
* This project is open-source, and it is distributed under
* the terms of GNU General Public License. You can modify
* and distribute freely as long as you follow the license.
* 本项目是一个开源项目,且遵循GNU通用公共授权协议。
* 在遵照该协议的情况下,您可以自由传播和修改。
* http://www.gnu.org/licenses/gpl.html
*/
package cn.weaponry.impl.classic.ammo;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
/**
* A ammo handling strategy representing 1-slot ammo structure.
* @author WeAthFolD
*/
public interface AmmoStrategy {
int getAmmo(ItemStack stack);
int getMaxAmmo(ItemStack stack);
void setAmmo(ItemStack stack, int n);
boolean canConsume(EntityPlayer player, ItemStack stack, int amt);
boolean consumeAmmo(EntityPlayer player, ItemStack stack, int amt);
String getDescription(ItemStack stack);
}