/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.weaponry.impl.classic.ammo; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; /** * A ammo handling strategy representing 1-slot ammo structure. * @author WeAthFolD */ public interface AmmoStrategy { int getAmmo(ItemStack stack); int getMaxAmmo(ItemStack stack); void setAmmo(ItemStack stack, int n); boolean canConsume(EntityPlayer player, ItemStack stack, int amt); boolean consumeAmmo(EntityPlayer player, ItemStack stack, int amt); String getDescription(ItemStack stack); }