/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.dawn47.mob.client.render; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import cn.dawn47.core.proxy.DWResources; import cn.dawn47.mob.entity.EntityBattleSoldier; /** * @author WeAthFolD * */ public class RendererBattleSoldier extends RenderBiped { ResourceLocation[] textures = DWResources.getTextures("entities/mutant", 3); public RendererBattleSoldier() { super(new ModelBiped(0.0f), 0.5f); } @Override protected ResourceLocation getEntityTexture(Entity e) { return textures[((EntityBattleSoldier)e).texID]; } }