/**
* Copyright (c) Lambda Innovation, 2013-2015
* 本作品版权由Lambda Innovation所有。
* http://www.li-dev.cn/
*
* This project is open-source, and it is distributed under
* the terms of GNU General Public License. You can modify
* and distribute freely as long as you follow the license.
* 本项目是一个开源项目,且遵循GNU通用公共授权协议。
* 在遵照该协议的情况下,您可以自由传播和修改。
* http://www.gnu.org/licenses/gpl.html
*/
package cn.dawn47.mob.client.render;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import cn.dawn47.core.proxy.DWResources;
import cn.dawn47.mob.entity.EntityBattleSoldier;
/**
* @author WeAthFolD
*
*/
public class RendererBattleSoldier extends RenderBiped {
ResourceLocation[] textures = DWResources.getTextures("entities/mutant", 3);
public RendererBattleSoldier() {
super(new ModelBiped(0.0f), 0.5f);
}
@Override
protected ResourceLocation getEntityTexture(Entity e) {
return textures[((EntityBattleSoldier)e).texID];
}
}