/**
*
*/
package cn.liutils.cgui.gui.event;
/**
* @author WeAthFolD
*/
public class FrameEvent implements GuiEvent {
public final double mx, my;
public final boolean hovering;
public FrameEvent(double _mx, double _my, boolean hov) {
mx = _mx;
my = _my;
hovering = hov;
}
public abstract static class FrameEventHandler extends GuiEventHandler<FrameEvent> {
public FrameEventHandler() {
super(FrameEvent.class);
}
}
}