/** * */ package cn.liutils.cgui.gui.event; /** * @author WeAthFolD */ public class FrameEvent implements GuiEvent { public final double mx, my; public final boolean hovering; public FrameEvent(double _mx, double _my, boolean hov) { mx = _mx; my = _my; hovering = hov; } public abstract static class FrameEventHandler extends GuiEventHandler<FrameEvent> { public FrameEventHandler() { super(FrameEvent.class); } } }