/**
*
*/
package cn.liutils.cgui.gui.event;
import cn.liutils.cgui.gui.Widget;
/**
* @author WeAthFolD
*/
public class KeyEvent implements GuiEvent {
public final char inputChar;
public final int keyCode;
public KeyEvent(char _ch, int _key) {
inputChar = _ch;
keyCode = _key;
}
public abstract static class KeyEventHandler extends GuiEventHandler<KeyEvent> {
public KeyEventHandler() {
super(KeyEvent.class);
}
}
}