/** * */ package cn.liutils.cgui.gui.event; import cn.liutils.cgui.gui.Widget; /** * @author WeAthFolD */ public class KeyEvent implements GuiEvent { public final char inputChar; public final int keyCode; public KeyEvent(char _ch, int _key) { inputChar = _ch; keyCode = _key; } public abstract static class KeyEventHandler extends GuiEventHandler<KeyEvent> { public KeyEventHandler() { super(KeyEvent.class); } } }