/**
* Copyright (c) Lambda Innovation, 2013-2015
* 本作品版权由Lambda Innovation所有。
* http://www.li-dev.cn/
*
* This project is open-source, and it is distributed under
* the terms of GNU General Public License. You can modify
* and distribute freely as long as you follow the license.
* 本项目是一个开源项目,且遵循GNU通用公共授权协议。
* 在遵照该协议的情况下,您可以自由传播和修改。
* http://www.gnu.org/licenses/gpl.html
*/
package cn.liutils.util.client.renderhook;
import cn.annoreg.core.Registrant;
import cn.annoreg.mc.RegEntity;
import cn.liutils.util.client.ViewOptimize.IAssociatePlayer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
/**
* @author WeAthFolD
*/
@SideOnly(Side.CLIENT)
@Registrant
@RegEntity(clientOnly = true)
@RegEntity.HasRender
public class EntityDummy extends Entity implements IAssociatePlayer {
@RegEntity.Render
public static RenderDummy renderer;
AbstractClientPlayer player;
final DummyRenderData data;
boolean set;
float lastRotationYaw, lastRotationYawHead, rotationYawHead;
float lastRotationPitch;
public EntityDummy(DummyRenderData _data) {
super(_data.getPlayer().worldObj);
data = _data;
player = (AbstractClientPlayer) _data.getPlayer();
ignoreFrustumCheck = true;
}
@Override
protected void entityInit() {
}
@Override
public void onUpdate() {
if(!set) {
set = true;
lastRotationYaw = player.renderYawOffset;
lastRotationYawHead = player.rotationYawHead;
lastRotationPitch = player.rotationPitch;
} else {
lastRotationYaw = rotationYaw;
lastRotationYawHead = rotationYawHead;
lastRotationPitch = rotationPitch;
}
posX = player.posX;
posY = player.posY;
if(!player.equals(Minecraft.getMinecraft().thePlayer))
posY += 1.6;
posZ = player.posZ;
rotationYaw = player.renderYawOffset;
rotationYawHead = player.rotationYawHead;
rotationPitch = player.rotationPitch;
}
@Override
public EntityPlayer getPlayer() {
return player;
}
/**
* TODO: Support all passes
*/
@Override
public boolean shouldRenderInPass(int pass) {
return pass == 1;
}
@Override
protected void readEntityFromNBT(NBTTagCompound t) {}
@Override
protected void writeEntityToNBT(NBTTagCompound t) {}
}