/** * Copyright (c) Lambda Innovation, 2013-2015 * 本作品版权由Lambda Innovation所有。 * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * 本项目是一个开源项目,且遵循GNU通用公共授权协议。 * 在遵照该协议的情况下,您可以自由传播和修改。 * http://www.gnu.org/licenses/gpl.html */ package cn.liutils.util.mc; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import cn.liutils.util.helper.Motion3D; /** * Utils that are built around a player. * @author WeAthFolD */ public class PlayerUtils { /** * Try to merge an itemStack into the player inventory. The merging uses strict * equality, that is, only when item instances are equal and NBT datas are equal can * this stack merge to an another stack in the inventory. * Return: how many not merged */ public static int mergeStackable(InventoryPlayer inv, ItemStack stack) { for(int i = 0; i < inv.getSizeInventory() - 4 && stack.stackSize > 0; ++i) { ItemStack is = inv.getStackInSlot(i); if(is != null && StackUtils.isStackDataEqual(stack, is)) { is.stackSize += stack.stackSize; int left = Math.max(0, is.stackSize - is.getMaxStackSize()); stack.stackSize = left; is.stackSize -= left; } } if(stack.stackSize > 0) { int id = inv.getFirstEmptyStack(); if(id == -1) { return stack.stackSize; } inv.setInventorySlotContents(id, stack.copy()); return 0; } return 0; } /** * Try to find the index of a item in player's inventory. if fail, return -1. */ public static int getSlotByStack(ItemStack item, EntityPlayer player) { InventoryPlayer inv = player.inventory; for(int i = 0; i < inv.mainInventory.length; i++) { ItemStack is = inv.mainInventory[i]; if(is != null && item == is) return i; } return -1; } }