/* * Catroid: An on-device visual programming system for Android devices * Copyright (C) 2010-2016 The Catrobat Team * (<http://developer.catrobat.org/credits>) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * An additional term exception under section 7 of the GNU Affero * General Public License, version 3, is available at * http://developer.catrobat.org/license_additional_term * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.catrobat.catroid.stage; import android.graphics.PointF; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.glutils.FrameBuffer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.ui.Image; import org.catrobat.catroid.ProjectManager; import org.catrobat.catroid.content.Sprite; import org.catrobat.catroid.content.XmlHeader; public class PenActor extends Actor { private FrameBuffer buffer; public PenActor() { XmlHeader header = ProjectManager.getInstance().getCurrentProject().getXmlHeader(); buffer = new FrameBuffer(Pixmap.Format.RGBA8888, header.virtualScreenWidth, header.virtualScreenHeight, false); } @Override public void draw(Batch batch, float parentAlpha) { buffer.begin(); for (Sprite sprite : ProjectManager.getInstance().getSceneToPlay().getSpriteList()) { drawLinesAndStampsForSprite(sprite, batch, parentAlpha); } buffer.end(); batch.end(); TextureRegion region = new TextureRegion(buffer.getColorBufferTexture()); region.flip(false, true); Image image = new Image(region); image.setPosition(-buffer.getWidth() / 2, -buffer.getHeight() / 2); batch.begin(); image.draw(batch, parentAlpha); } public void reset() { XmlHeader header = ProjectManager.getInstance().getCurrentProject().getXmlHeader(); buffer.dispose(); buffer = new FrameBuffer(Pixmap.Format.RGBA8888, header.virtualScreenWidth, header.virtualScreenHeight, false); } private void drawLinesAndStampsForSprite(Sprite sprite, Batch batch, float parentAlpha) { float x = sprite.look.getXInUserInterfaceDimensionUnit(); float y = sprite.look.getYInUserInterfaceDimensionUnit(); Sprite.PenConfiguration pen = sprite.penConfiguration; if (pen.previousPoint == null) { pen.previousPoint = new PointF(x, y); return; } ShapeRenderer renderer = StageActivity.stageListener.shapeRenderer; renderer.setColor(pen.penColor); renderer.begin(ShapeRenderer.ShapeType.Filled); if (pen.penDown && (pen.previousPoint.x != sprite.look.getX() || pen.previousPoint.y != sprite.look.getY())) { renderer.circle(pen.previousPoint.x, pen.previousPoint.y, pen.penSize / 2); renderer.rectLine(pen.previousPoint.x, pen.previousPoint.y, x, y, pen.penSize); renderer.circle(x, y, pen.penSize / 2); } if (pen.stamp) { sprite.look.draw(batch, parentAlpha); pen.stamp = false; } renderer.end(); pen.previousPoint.x = x; pen.previousPoint.y = y; } }