/*
* Catroid: An on-device visual programming system for Android devices
* Copyright (C) 2010-2016 The Catrobat Team
* (<http://developer.catrobat.org/credits>)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* An additional term exception under section 7 of the GNU Affero
* General Public License, version 3, is available at
* http://developer.catrobat.org/license_additional_term
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.catrobat.catroid.test.content.actions;
import android.test.AndroidTestCase;
import com.badlogic.gdx.scenes.scene2d.Action;
import org.catrobat.catroid.ProjectManager;
import org.catrobat.catroid.content.ActionFactory;
import org.catrobat.catroid.content.Project;
import org.catrobat.catroid.content.Scene;
import org.catrobat.catroid.content.SingleSprite;
import org.catrobat.catroid.content.Sprite;
public class PointToActionTest extends AndroidTestCase {
private final float delta = 1e-7f;
public void testPointTo() {
Sprite sprite = new SingleSprite("sprite");
Sprite pointedSprite = new SingleSprite("pointedSprite");
Project project = new Project();
Scene scene = new Scene();
project.addScene(scene);
project.getDefaultScene().addSprite(sprite);
project.getDefaultScene().addSprite(pointedSprite);
ProjectManager.getInstance().setProject(project);
ActionFactory factory = sprite.getActionFactory();
Action pointToAction = factory.createPointToAction(sprite, pointedSprite);
pointedSprite.look.setPosition(200f, 0f);
pointToAction.act(1.0f);
assertEquals("Wrong direction", 90f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta);
pointedSprite.look.setPosition(200f, 200f);
pointToAction.restart();
pointToAction.act(1.0f);
assertEquals("Wrong direction", 45f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta);
pointedSprite.look.setPosition(0f, 200f);
pointToAction.restart();
pointToAction.act(1.0f);
assertEquals("Wrong direction", 0f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta);
pointedSprite.look.setPosition(-200f, 200f);
pointToAction.restart();
pointToAction.act(1.0f);
assertEquals("Wrong direction", -45f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta);
pointedSprite.look.setPosition(-200f, 0f);
pointToAction.restart();
pointToAction.act(1.0f);
assertEquals("Wrong direction", -90f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta);
pointedSprite.look.setPosition(-200f, -200f);
pointToAction.restart();
pointToAction.act(1.0f);
assertEquals("Wrong direction", -135f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta);
pointedSprite.look.setPosition(0f, -200f);
pointToAction.restart();
pointToAction.act(1.0f);
assertEquals("Wrong direction", 180f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta);
pointedSprite.look.setPosition(200f, -200f);
pointToAction.restart();
pointToAction.act(1.0f);
assertEquals("Wrong direction", 135f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta);
}
}