/* * Catroid: An on-device visual programming system for Android devices * Copyright (C) 2010-2016 The Catrobat Team * (<http://developer.catrobat.org/credits>) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * An additional term exception under section 7 of the GNU Affero * General Public License, version 3, is available at * http://developer.catrobat.org/license_additional_term * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.catrobat.catroid.test.content.actions; import android.test.AndroidTestCase; import com.badlogic.gdx.scenes.scene2d.Action; import org.catrobat.catroid.ProjectManager; import org.catrobat.catroid.content.ActionFactory; import org.catrobat.catroid.content.Project; import org.catrobat.catroid.content.Scene; import org.catrobat.catroid.content.SingleSprite; import org.catrobat.catroid.content.Sprite; public class PointToActionTest extends AndroidTestCase { private final float delta = 1e-7f; public void testPointTo() { Sprite sprite = new SingleSprite("sprite"); Sprite pointedSprite = new SingleSprite("pointedSprite"); Project project = new Project(); Scene scene = new Scene(); project.addScene(scene); project.getDefaultScene().addSprite(sprite); project.getDefaultScene().addSprite(pointedSprite); ProjectManager.getInstance().setProject(project); ActionFactory factory = sprite.getActionFactory(); Action pointToAction = factory.createPointToAction(sprite, pointedSprite); pointedSprite.look.setPosition(200f, 0f); pointToAction.act(1.0f); assertEquals("Wrong direction", 90f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta); pointedSprite.look.setPosition(200f, 200f); pointToAction.restart(); pointToAction.act(1.0f); assertEquals("Wrong direction", 45f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta); pointedSprite.look.setPosition(0f, 200f); pointToAction.restart(); pointToAction.act(1.0f); assertEquals("Wrong direction", 0f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta); pointedSprite.look.setPosition(-200f, 200f); pointToAction.restart(); pointToAction.act(1.0f); assertEquals("Wrong direction", -45f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta); pointedSprite.look.setPosition(-200f, 0f); pointToAction.restart(); pointToAction.act(1.0f); assertEquals("Wrong direction", -90f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta); pointedSprite.look.setPosition(-200f, -200f); pointToAction.restart(); pointToAction.act(1.0f); assertEquals("Wrong direction", -135f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta); pointedSprite.look.setPosition(0f, -200f); pointToAction.restart(); pointToAction.act(1.0f); assertEquals("Wrong direction", 180f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta); pointedSprite.look.setPosition(200f, -200f); pointToAction.restart(); pointToAction.act(1.0f); assertEquals("Wrong direction", 135f, sprite.look.getDirectionInUserInterfaceDimensionUnit(), delta); } }