/* * Catroid: An on-device visual programming system for Android devices * Copyright (C) 2010-2016 The Catrobat Team * (<http://developer.catrobat.org/credits>) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * An additional term exception under section 7 of the GNU Affero * General Public License, version 3, is available at * http://developer.catrobat.org/license_additional_term * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.catrobat.catroid.test.physics; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.Contact; import com.badlogic.gdx.physics.box2d.Fixture; import org.catrobat.catroid.physics.PhysicsObject; import org.catrobat.catroid.test.utils.Reflection; import java.util.ArrayList; import java.util.HashSet; import java.util.List; public class PhysicsObjectCollisionTest extends PhysicsCollisionBaseTest { private List<HashSet<Fixture>> contactFixturePairs = new ArrayList<HashSet<Fixture>>(); private HashSet<Fixture> expectedcontactFixtures = new HashSet<Fixture>(); public PhysicsObjectCollisionTest() { spritePosition = new Vector2(-125f, 0f); sprite2Position = new Vector2(125f, 0f); physicsObject1Type = PhysicsObject.Type.DYNAMIC; physicsObject2Type = PhysicsObject.Type.DYNAMIC; } @Override protected void setUp() throws Exception { super.setUp(); physicsObject1.setGravityScale(0f); physicsObject2.setGravityScale(0f); physicsObject1.setVelocity(64f, 0f); physicsObject2.setVelocity(-64f, 0f); Body body1 = (Body) Reflection.getPrivateField(physicsObject1, "body"); Fixture expectedContactFixture1 = body1.getFixtureList().get(0); expectedcontactFixtures.add(expectedContactFixture1); Body body2 = (Body) Reflection.getPrivateField(physicsObject2, "body"); Fixture expectedContactFixture2 = body2.getFixtureList().get(0); expectedcontactFixtures.add(expectedContactFixture2); } @Override protected void tearDown() throws Exception { contactFixturePairs = null; expectedcontactFixtures = null; super.tearDown(); } @Override public void beginContactCallback(Contact contact) { super.beginContactCallback(contact); HashSet<Fixture> contactFixtureSet = new HashSet<Fixture>(); contactFixtureSet.add(contact.getFixtureA()); contactFixtureSet.add(contact.getFixtureB()); contactFixturePairs.add(contactFixtureSet); } public void testCollisionDynamicDynamic() { assertTrue("Error in simulation", simulateFullCollision()); assertTrue("Collision between wo dynamic physics objects did not occur", contactFixturePairs.contains(expectedcontactFixtures)); } public void testCollisionDynamicFixed() { physicsObject2.setType(PhysicsObject.Type.FIXED); assertTrue("Error in simulation", simulateFullCollision()); assertTrue("Collision between dynamic and fixed physics objects did not occur", contactFixturePairs.contains(expectedcontactFixtures)); } public void testCollisionDynamicNone() { physicsObject2.setType(PhysicsObject.Type.NONE); assertTrue("Error in simulation", simulateFullCollision()); assertFalse("Dynamic physics object should not collide with non-physics object", contactFixturePairs.contains(expectedcontactFixtures)); } public void testCollisionFixedFixed() { physicsObject1.setType(PhysicsObject.Type.FIXED); physicsObject2.setType(PhysicsObject.Type.FIXED); assertTrue("Error in simulation", simulateFullCollision()); assertFalse("Two fixed physics objects should not collide with each other", contactFixturePairs.contains(expectedcontactFixtures)); } public void testCollisionFixedNone() { physicsObject1.setType(PhysicsObject.Type.FIXED); physicsObject2.setType(PhysicsObject.Type.NONE); assertTrue("Error in simulation", simulateFullCollision()); assertFalse("Fixed and non-physics objects should not collide with each other", contactFixturePairs.contains(expectedcontactFixtures)); } public void testCollisionNoneNone() { physicsObject1.setType(PhysicsObject.Type.NONE); physicsObject2.setType(PhysicsObject.Type.NONE); assertTrue("Error in simulation", simulateFullCollision()); assertFalse("Two non-physics objects should not collide with each other", contactFixturePairs.contains(expectedcontactFixtures)); } }